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日期:2021-03-28 06:45

CSC111 Tutorial 9: Iterative Sorting Algorithms

Algorithms

In this week’s lecture, you learned about selection sort and insertion sort, two iterative sorting

algorithms. Today, you’ll get some more practice with these sorting algorithms, some running-time

analysis, and develop a simple sorting visualization tool using pygame.

Part 1: Variations on selection sort and insertion

sort

When you first learn a new algorithm like selection sort or insertion sort, it can be tempting to just

memorize the code for that algorithm. However, blindly memorizing code isn’t actually a good strategy

for gaining deep understanding of what that algorithm is doing, or how to implement it. So in the first

part of this tutorial, we’ll use a different strategy to reinforce your learning of these two sorting

algorithms: implementing variations of them.

Download tutorial9_part1.py (starter-files/tutorial9_part1.py) and open it. Inside, you’ll see our

implementations of selection sort and insertion sort from lecture, as well as a few new functions to

implement. Each of these functions can be implemented using a very similar approach as one of our tw

sorting algorithms, but it’ll be up to you to figure out what changes you need to make.

As you complete each function, we recommend comparing your implementation against the code from

lecture, so that you can see both the similarities and differences in the code.

Part 2: Running-time analysis for binary search

In the prep reading for this week, you learned about the binary search algorithm, which can search for

an item in a list faster than the standard linear search algorithm, but only works on sorted list. Here’s

the implementation from Section 16.1 (https://www.teach.cs.toronto.edu/~csc110y/fall/notes/16-

sorting/01-sorting-intro.html):

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The course notes briefly discussed the running time of binary search, but only at a high level. Intuitivel

at each loop iteration the size of the sublist being searched decreases by a factor of 2, and so there can b

at most (approximately) iterations in total. But how do we formalize this intuition?

We run into trouble because we don’t have a predictable formula the values of variables b and e after

iterations, since how the search range changes depends on the contents of lst and the item being

searched for.

We can reconcile the intuition with our more formal approach by explicitly introducing and analysing

the behaviour of a new variable. Specifically: we let be a variable representing the size of the

search range ( stands for “range”).

def binary_search(lst: list, item: Any) -> bool:

"""Return whether item is in lst using the binary search algorithm.

Preconditions:

- is_sorted(lst)

"""

b = 0

e = len(lst)

while b < e:

# Loop invariants

assert all(lst[i] < item for i in range(0, b))

assert all(lst[i] > item for i in range(e, len(lst)))

m = (b + e) // 2

if item == lst[m]:

return True

elif item < lst[m]:

e = m

else: # item > lst[m]

b = m + 1

# If the loop ends without finding the item, the item is not in the list.

return False

log2 n

k

r = e ? b

r

3/25/2021 CSC111 Tutorial 9: Iterative Sorting Algorithms

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Using this definition, answer the questions below. By the end of this part, you’ll find a good upper boun

on the worst-case running time of binary_search.

1. Let represent the length of the input list lst. What is the initial value of , in terms of ?

2. For what value(s) of will the loop terminate?

3. Prove that at each loop iteration, if the item x is not found then the value of decreases by at least

a factor of 2. More precisely, let and be the values of immediately before and after the -t

iteration, respectively, and prove that .

Hints: do a proof by cases. Use the property that for all , .

4. Find an exact upper bound number of iterations that could occur (in terms of ), and use this to

show that the worst-case running time of binary_search is .

Part 3: Visualizing sorting algorithms

In the final part of today’s tutorial, you’ll develop a cool way of visualizing our two different sorting

algorithms using pygame.

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To visualize a sorting algorithm being performed on a list of length , the pygame window is divided

into an -by- grid, where:

Each row of the grid represents the state of the list at a given loop iteration in the sorting

algorithm.

Each row is divided into grid cells, where each cell represents one element of the list. For

now, we’ll only consider lists of numbers between 0–255, and visualize each number as th

grayscale colour .

For selection sort, the rows show the state of the list at the end of each of the loop iterations.

But for insertion sort, the rows show the state of the list at the start of each loop iteration.

To start, please download the starter file tutorial9_part3.py (starter-files/tutorial9_part3.py). We’v

included the sorting algorithms from lecture (the versions including the key parameter), and then the

tutorial exercises divided into “grayscale” and “colour” parts.

1. Under “Tutorial exercises (grayscale verions)”, implement the function draw_list, which is

responsible for drawing a single row of the grid. You can test your work in our starter

implementation of visualize_selection_sort, which draws just the top row of the grid. Try

creating a random list of 20 numbers between 0–255, and calling visualize_selection_sort o

this list. You should see an image similar to the one pictured above, except only the top row is

displayed (and the rest of the window is white).

2. Implement the visualization functions visualize_selection_sort and

visualize_insertion_sort. Your implementations can copy-and-paste from our algorithms, bu

should also call your draw_list helper in the appropriate place in the loop body. See

visualize_selection_sort’s docstring for some implementation notes that apply to both of

these functions.

After you’re done, try calling each function, choosing a random list of size 10, 100, and 200. You

should see each sorting algorithm visualized in a top-down manner. Make sure you can identify

which part of the visualization is the “sorted” vs. “unsorted” part of each list, and how the two

algorithms differ in what makes up the sorted part.

3. Now repeat Questions 1 and 2 for the “Tutorial exercises (colour version)” section. For those

functions, the input list being sorted is now a list of tuples storing the RGB values of colours.

Unfortunately, just sorting these RGB tuples directly isn’t very visually pleasing, and so we’ve

provided a helper function rgb_to_hsv that converts each tuple to a different colour

representation known as Hue-Saturation-Value (HSV).

So in the visualization functions, you’ll need to run the sorting algorithms on this list of tuples, bu

also use this helper function as the “sort key”, using the generalized sorting technique we

introduced in lecture.

To test your work, try generating some random lists of colours and running your visualization

algorithms on them. (Remember, each random colour should be a random uple with 3 elements i

the range 0–255.) You should see a beautiful rainbow of colours in the “sorted part” of eac

algorithm!

Additional exercises

1. Implement a variation of selection sort and insertion sort that take a list lst and two additional

index parameters b and e, and only sorts the sublist lst[b:e].

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2. Prove that the worst-case running time of binary_search is . Note that your description

of the input family should talk about both the input list, lst, and the item being searched for, x.

3. In Part 3, you might notice that there was quite a bit of code duplication in the visualization

functions you implemented. Reduce this code duplication by defining a single visualization

function that can visualize both sorting algorithms, and take in either a list of integers or a list of

colour tuples.

1. This tutorial exercises is inspired by https://corte.si/posts/code/visualisingsorting/

(https://corte.si/posts/code/visualisingsorting/).?

2. You might recall grayscale colours from our first tutorial all the way back in CSC110!?

3. The reason for this is a bit subtle. Normally, we would show both the initial state of the list and th

state of the list after each of the loop iterations. But this results in rows total, which break

the symmetry of our visualization. But for selection sort, the initial list state and the state after the

first loop iteration are identical, and so we can skip drawing the initial state. For insertion sort, th

states of the list at the beginning and end of the last iteration are equal, and so we can skip drawin

the very last state. ?

Ω(log n)

n n + 1


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