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日期:2025-03-19 09:01

COMP 5076 Problem Solving in the Digital Age

Assignment 1 – Wizard-of-Oz Paper Prototype

UniSA STEM

The University of South Australia

2025 SP2

Warning: This material has been reproduced and communicated to you by or on behalf of the University of South

Australia in accordance with section 113P of the Copyright Act 1968 (Act). The material in this communication may

be subject to copyright under the Act. Any further reproduction or communication of this material by you may be

the subject of copyright protection under the Act.

Overview

In this assignment, you are tasked to design a mobile app and develop a Wizard-of-Oz paper

prototype of the app you designed, so that a person (other than yourself) can interactively

demonstrate your mobile app to another person. Throughout the process you should apply and

practice both Design Thinking and Computational Thinking methods for problem solving.

Mobile app design

Find a client (one of your family members or friends) and identify a problem in their everyday

life which can be potentially solved or eased by a mobile app. Develop a design of this mobile

app by applying problem solving methods learnt from the course. The final design of your app

should be presented in a form of a Wizard-of-Oz paper prototype as described in the following

section.

Wizard-of-Oz Paper Prototype

A paper prototype is a mock-up of a software on a paper that mimics what would be shown on

a computer screen or a mobile device. Screen mock-ups can be either hand-drawn or printed

from graphics drawn using software tools. Paper prototypes usually have several screen mock ups to show the changes on the screen under different circumstances. It may also include

smaller pieces of paper that show parts of the screen (e.g., a pop-up message or a menu)

overlaid on top of a full-screen mock-up. Paper prototypes are usually demonstrated using a

“Wizard-of-Oz” method where a person knowledgeable about how the software would interact

with the user will act out as if herself being the computer, changing the screen mock-ups in

response to the user’s input. For example, if a user presses a certain button on a screen mock up, then the “Wizard-of-Oz” (i.e. the person pretending to be a computer) presents another

screen mock-up as a response.

Here are some examples of paper prototypes:

In this assignment, you should create a Wizard-of-Oz paper prototype of your app designed for

your client. The prototype must include a set of mock-up screens of your app and a flowchart

for the “Wizard-of-Oz” who will demonstrate your paper prototype.

The mock-up screens can be either hand-drawn on a paper or printed from a graphics/drawing

software tool of your choice. If hand-drawn, make sure they are clearly visible and legible

when scanned or photographed for submission. There should be at least 4 full-screen mock ups, but no more than 7. If needed, you may have partial screen mock-ups (e.g., a pop-up

message or menu) that can be overlaid on top of a full screen mock-up. All paper pieces must

be labelled clearly so the person demonstrating your prototype can easily identify them as they

follow the instructions on a flowchart.

Along with the screen mock-ups, you should create a flowchart for the “Wizard-of-Oz”, a

person who will follow these instructions to demonstrate your prototype to another person.

The flowchart must make use of all the flowchart symbols introduced in week 3 seminar.

Make sure the flowchart clearly articulates enough details so the Wizard-of-Oz will be able to

follow the instructions on the flowchart and demonstrate your prototype independently

without needing help from yourself.

Video Clip

Create a video clip (no longer than 3 minutes) which shows a demonstration of your paper

prototype to your client. The video clip should show your client interacting with your

prototype, and yourself acting as the Wizard-of-Oz, demonstrating how your mobile app

works. The screen mock-ups should be clearly visible in the video. At the beginning of the

video give a brief introduction of yourself and your client, then show a demonstration of your

prototype.

Note that the video clip is NOT part of the prototype, hence someone other than yourself

should be able to demonstrate your paper prototype solely based on the accompanying

flowchart without watching the video clip.

Report

Write a report (approximately 1500 words) summarising the problem-solving process taken

for designing and developing your mobile app design and its Wizard-of-Oz paper prototype,

focusing on how the Design Thinking and Computational Thinking methods have been

applied. Your report does not need a cover sheet, but must include your name, student ID

number, and UniSA username at the beginning of the report.

Submission

You must submit your assignment through the learnonline course webpage by the due date as

indicated on the submission link. Submission of your assignment must include:

1) a report (approximately 1500 words in a pdf file)

2) a Wizard-of-Oz paper prototype with screen mock-ups and flowchart (in a pdf file)

3) a video clip of a demonstration (maximum 3 minutes in an mp4 file)

WARNING: Late submissions will be penalised by scaling the marks by 70%, unless a

document proving acceptable reasons for late submission is provided to the course

coordinator (e.g. medical certificate, or a letter from your work supervisor).

Academic Misconduct

Students must be aware of the Academic Integrity Policy available at:

Deliberate breach of academic integrity such as plagiarism is subject to penalties. Generative

AI tools (e.g., ChatGPT or Copilot) are not allowed in this assessment. Similarities due to

using Generative AI tools will be considered as a breach of academic integrity.


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