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日期:2021-10-28 10:42

ICSI 404 – Assignment 2: ALU Design


The second programming assignment builds on the first to complete an ALU design. Now that we have

created a long-word simulator with bitwise logical operations and bit-shift capabilities, we can extend it

to simple logic-based arithmetic processing, namely addition and subtraction. We need to remember

that logic-based addition (subtraction is only addition of the 2’s complement of the integer subtracted)

works solely on the bit-vector patterns – without any concern whether the operands are unsigned or

signed. The only difference is made in the interpretation of the bit-vector and implementation of the

overflow logic for the unsigned or signed cases.

The other aspect of ALU design is that we need to decide upon a set of arithmetic and logic operations

the ALU will perform on the operands (long-words in our case). We also need a few encoded control

bits as a chooser for the ALU operation to be triggered. As noted in our discussions about assembly and

machine instructions, these control bits come from either the opcode field of the machine instruction or

the secondary function part, in case multiple operations are grouped to share an opcode. To keep it

simple, all instructions using the ALU will have distinct opcodes in our design.

For our 32-bit machine, the ALU class implementation must follow these specifications:

1. The ALU class must be a new class that does not inherit from (i.e., extend) any other class.


2. A ALU object must be instantiated before it can perform an operation. In other words, you should

not plan on developing ALU as a static class. There are two reasons behind this choice. First, most

modern general-purpose CPUs have multiple ALUs to exploit instruction level parallelism. Thus, you

may like to extend your code later to emulate a more featureful CPU with multiple ALU instances.

The second and more compelling reason is that the following boolean flags must be maintained for

an ALU instance. The values of these flags are to be automatically updated after every operation,

based on the specifications below:

The zero flag (ZF) should be set to 1 (true) when the ALU operation results in a long-word

valued 0 (i.e., all bits are cleared). It should not matter whether the operation in arithmetic

(add/subtract) or logical (including bit shifts).

The negative flag (NF) should be set to 1 (true) when the ALU operation results in a long-

word that is considered negative under 2’s complement signed interpretation (i.e., MSB is

negative). It should not matter whether the operation in arithmetic (add/subtract) or logical

(including bit shifts).

The carry-out flag (CF) should be set to 1 (true) when ALU operation results in a carry-out

from the MSB position. This flag is meant to indicate an overflow resulting from unsigned

addition, but this flag must be computed for every add/subtract operation as the machine

opcode only works on bit-vector without considering their interpretation.

The overflow flag (OF) should be set to 1 (true) when ALU operation results in an overflow

condition based on 2’s complement arithmetic. Recall that for ripple-carry addition, this is

indicated by a mismatch (XOR) in the carry-in and carry-out bits in the MSB position. While

we expect none of the logical operations to set this bit, there is only one exception. The left

shift operation, with shift amount 1-bit, is often substituted for a multiplication with 2. This

is particularly useful for shift-and-add multiplication. When such a multiply-by-2 operation

flips the sign of the result, it clearly is an overflow, and the overflow flag must be set. While

the same situation is also possible for multiple-bit left-shift (k-bit shift is multiplying with 2k),

the overflow flag is not to be set there as one cannot pinpoint after exactly how many bit

shifts causes the overflow.

The exact way how to store these four flags is left to you. In the simplest implementation, you may

like to keep four boolean variables. However, real CPU hardware dedicate a whole register (as long

as the machine word) to store all necessary flags, including the four just described. This register goes

by different names such as flag register, status register or program status word (PSW). Some bits of

the PSW may be left unused. So, another option is to keep a long-word for the PSW among the data

field of the ALU object and use only the least significant four bits (0-3). This second approach mimics

the hardware implementation more closely. Since it is easy to forget which bit is used for which flag,

use of enum and the ordinal method of its constant instances may come handy.

3. The ripple carry adder logic, as discussed in class, must be used for both addition and subtraction

of long-words. In other words, you may not use Java’s built-in add/subtraction by extracting the

value of the operands from the representative bit-vectors using getSigned or getUnsigned

methods, and then injecting the result back using set method. The bit-by-bit addition logic makes

use of Boolean XOR (since we are using boolean type for a bit). You may implement this any way

you like. While you can compose ‘&&’ and ‘||’ operators to create logical XOR, there are simpler

alternatives such as making use of the bitwise ‘^’ operator or simply comparing two Boolean values

using ‘!=’ . In any case, you need a Boolean argument (apart from the two long-words) serving as the

carry-in to the LSB (which is ‘0’ for addition and ‘1’ for subtraction, assuming the bits are flipped for

the operand being subtracted). The ripple-carry adder method should look somewhat like:


private LongWord rippleCarryAdd(LongWord a, LongWord b,

boolean cin)


Note that this method should be responsible for setting the CF and OF flag bits. Also, it should be

made private for internal use by the ALU when the control bits trigger an add/subtract operation.

The ALU’s public interface should only involve control codes and necessary operands as inputs and

the result as well as flag bits as outputs.


4. You must create the public interface for your class by implementing the following methods:

a) At creation, the flag bits, or the status register (depending on your implementation choice) must

be cleared (initialized to ‘0’).

b) Implement the accessor(s) based on your implementation of the condition flags. You may either

have an accessor for each of the flags (e.g., getZF, getNF, getCF and getOF) or have a single

accessor for the whole program status word (getStatus). When your CPU needs to check the

Boolean value of a flag (in the next assignment), it needs to extract the correct bit in the second

case. The same applies to your tester program in the current one.

c) Implement the only mutator which performs the ALU operation based on the given control

code. The prototype may look like

public LongWord operate(int code, LongWord op1, LongWord op2)

Note that this mutator method not only returns the result of the ALU operation as a long-word,

but also has an appropriate side-effect on the condition flags. The control codes must be exactly

as the following table – the machine opcodes will not match otherwise:


Operation

Machine

opcode

ALU

code

OP1 OP2 ZF NF CF OF

AND 1000 000 (0) Operand1 Operand2 if zero if -ive X X

OR 1001 001 (1) Operand1 Operand2 if zero if -ive X X

XOR

NOT

1010

1010

010 (2)

010 (2)

Operand1

Operand

Operand2

11…1 (-1)

if zero

if zero

if -ive

if -ive

X

X

X

X

ADD 1011 011 (3) Operand1 Operand2 if zero if -ive Cout(31) Overflow

SUB 1100 100 (4) Operand1 Operand2 if zero if -ive Cout(31) Overflow

SLL 1101 101 (5) Operand amount if zero if -ive X amontt=1

and

sign-flip

SRL 1110 110 (6) Operand amount if zero X X X

SRA 1111 111 (7) Operand amount if zero if -ive X X


In all methods, you must validate inputs where appropriate.

You must provide a test file (TestALU.java) that implements void runTests method and call it from

your main, along with your existing tests. As with the other tests, these tests must be independent of

each other and there must be reasonable coverage. You cannot reasonably test all of the billions of

possible combinations, but you can test a few representative samples.

In case you have updated the source code in your LongWord.java file, please make sure to include the

compatible updated version.

You must submit buildable .java files for credit.


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