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日期:2024-09-08 09:18

IK2215 Programming

Assignment Introduction

Voravit Tanyingyong

2024-09-05 1Programming assignment overview ? Design and implement a reliable protocol for sending/receiving datagrams

? Guaranteed UDP (GUDP)

? Enabling reliable transport over UDP

? Based on the Go-Back-N (GBN) protocol

? Automatic repeat request (ARQ)

? Use acknowledgements and timeouts

for reliable transmission

? Sliding window flow control

? Multiple packets in flight

? Asynchronous communication

? Unlike TCP, GUDP is not connection-oriented

(no connection establishment)

2024-09-05 2

GUDP

Application

UDP

IP Network

Transport

ApplicationReliable data transfer and Go-Back-N ? Computer Networking: a Top-Down Approach

? Chapter 3.4 – 3.4.3

? Slides from the authors

? Slides 4 – 8 and 12 – 14

2024-09-05 3Principles of reliable data transfer ? One of the most important challenges in networking

? Characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt)

2024-09-05 4Reliable data transfer: interfaces

2024-09-05 5

send

side

receive

side

rdt_send(): called from above,

(e.g., by app.). Passed data to

deliver to receiver upper layer

udt_send(): called by rdt,

to transfer packet over

unreliable channel to receiver

rdt_rcv(): called when packet

arrives on rcv-side of channel

deliver_data(): called by

rdt to deliver data to upperPipelined protocols

? Pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged pkts

? Range of sequence numbers must be increased

? Buffering at sender and/or receiver

? Two generic forms of pipelined protocols: Go-Back-N, selective repeat

2024-09-05 6Pipelining: increased utilization

2024-09-05 7

first packet bit transmitted, t = 0

sender receiver

RTT

last bit transmitted, t = L / R

first packet bit arrives

last packet bit arrives, send ACK

ACK arrives, send next

packet, t = RTT + L / R

last bit of 2nd packet arrives, send ACK

last bit of 3rd packet arrives, send ACK

3-packet pipelining increases

utilization by a factor of 3!

U

sender

= .0024

30.008 = 0.00081 3L / R

RTT + L / R

=

L: a packet size (8000 bits for 1000 bytes)

R: transmission rate (109 bps for 1 Gbps)

RTT: round-trip-time (~ 30 ms for speed-of-light )

Usender: fraction of time the sender is busy sending bits into the channel

L/R = 8 us (0.008 ms)Pipelined protocols: overview

Go-Back-N (GBN)

? Sender can have up to N unack’ed packets in

pipeline

? Receiver only sends cumulative ack

? Doesn’t ack packet if there’s a gap

? Sender has timer for oldest unacked packet

? When timer expires, retransmit all unacked

packets

Selective Repeat

? Sender can have up to N unack’ed packets in

pipeline

? Receiver sends individual ack for each packet

? Sender maintains timer for each unacked packet

? When timer expires, retransmit only that unacked

packet

2024-09-05 8GBN sliding window protocol

? Understand the details of a basic sliding window protocol

? An ACK is an ACK (and not a NACK)

? The receiver sends an ACK only if it receives the next packet in sequence*

? You cannot use an ACK to tell the sender that a packet has been lost (i.e., no NACK)

? No duplicate ACK detection

? The sender increases the window in accordance with the ACK

? Retransmissions are triggered by timeouts (and nothing else)

? Receiving an ACK with unexpected sequence number does not trigger a retransmission

2024-09-05 9

* There can be a problem in this case. We will this dicuss it later on.Sliding window flow control

2024

-09

-05 10

Sender Receiver

ACK

4

P

0

Window (size 3)

0 1 2 3

4

5

6

7

P

1P

2

0 1 2 3

4

5

6

7

0 1 2 3

4

5

6

7

P

3

0 1 2 3

4

5

6

7

0 1 2 3

4

5

6

7

0 1 2 3

4

5

6

7

0 1 2 3

4

5

6

7

0 1 2 3

4

5

6

7

ACK

2

ACK

3Problem when receiver only ACKs the next sequence

Problem:

? If the receiver sends an ACK only if it receives the next

packet in sequence, a deadlock occurs when all ACKs

(= number of window size) were lost

Solution:

? Receiver must send ACK with the expected sequence

number when it receives a packet with a different

sequence number than the expected sequence number

? Sender upon receiving an ACK can assume all packets with

(ACK sequence number - 1) were received successfully

2024-09-05 11

Sender Receiver

P0

E0

ACK1

X

P1

E1

P2

E2

ACK2

X

ACK3

X

Timeout!

E3

P0

E3

P1

E3

P2

Timeout!

Send deadlock!

Window (size 3)Go-Back-N sender ? k-bit seq # in pkt header (range of sequence numbers is [0, 2k - 1])

? “window” of up to N, consecutive unack’ed pkts allowed

? ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK”

? On receiving ACK(n): move window forward to begin at n+1

? Timer for oldest in-flight pkt

? Timeout(n): retransmit packet n and all higher seq # pkts in window

? TCP implementation sends the next expected sequence in the ACK, i.e., ACK(n) ack’ed all pkts up to n-1

? GUDP implementation will also send the expected sequence in the ACK

2024-09-05 12GBN sender extended FSM*

2024

-09

-05 13

Wait start_timer

udt_send

(sndpkt[base])

udt_send

(sndpkt[base+1])

udt_send

(sndpkt[nextseqnum

-1])

timeout

rdt_send(data)

if (nextseqnum < base+N) {

sndpkt

[nextseqnum] = make_pkt

(nextseqnum,data,chksum

)

udt_send

(sndpkt

[nextseqnum])

if (base == nextseqnum

)

start_timer

nextseqnum++ }

else

refuse_data(data)

base = getacknum

(rcvpkt)+1

If (base == nextseqnum

)

stop_timer

else

start_timer

rdt_rcv

(rcvpkt) &&

notcorrupt

(rcvpkt)

base=1

nextseqnum=1

rdt_rcv(rcvpkt)

&& corrupt(rcvpkt) Λ Λ

* See

the course

book

chapter

3.4.3, figure

3.20GBN receiver extended FSM*

? ACK-only: always send ACK for correctly-received pkt with highest in-order seq #

? May generate duplicate ACKs

? Need only remember expectedseqnum

? out-of-order pkt:

? Discard (don’t buffer): no receiver buffering!

? Re-ACK pkt with highest in-order seq #

2024-09-05 14

Wait

udt_send(sndpkt)

default

rdt_rcv(rcvpkt)

&& notcurrupt(rcvpkt)

&& hasseqnum(rcvpkt,expectedseqnum)

extract(rcvpkt,data)

deliver_data(data)

sndpkt = make_pkt(expectedseqnum,ACK,chksum)

udt_send(sndpkt)

expectedseqnum++

expectedseqnum=1

sndpkt = make_pkt(0,ACK,chksum)

Λ

* See the course book chapter 3.4.3, figure 3.21GUDP implementation in java

? GUDP runs in user space, in the same process as the application

We provide:

? GUDPPacket.java: A class for GUDP protocol declarations with associated methods to access the

GUDP packet header and payload

? GUDPSocketAPI.java: Well-defined API that you must use for your implementation

? GUDPEndPoint.java: A class for keeping track of remote endpoints

? GUDPSocket.java: A class for GUDP library

? SenderThread.java: A class that monitors send buffers and sends packets when they are in the buffer.

? ReceiverThread.java: A class that receives packets from remote endpoints and puts them in the buffers.

2024-09-05 15

UDP Application UDP GUDP Application

? ARQ

? Sliding window flow control

You are not allowed to modify these files!GUDP header

? Version: version of the GUDP protocol

? Use version 1!

? Type: packet type

? DATA, BSN, ACK, and FIN

? How to use sequence numbers:

? DATA packets: increases by one for each packet sent

? BSN packets: random

? ACK packets: sequence number of next expected DATA packet

? FIN packets: sequence number of last DATA packet plus one

2024-09-05 16

0 7 8 15 16 32

+--------+--------+--------+--------+

| Version | Type |

+--------+--------+--------+--------+

| Sequence number |

+--------+--------+--------+--------+GUDPSocketAPI.java – API you must use

? Your code must conform to this API

? Class/method declarations defined for the assignment

? You will write the GUDPSocket class that implements this API

? You may add variables, methods, and inner classes in GUDPSocket.java

2024-09-05 17

import java.net.DatagramPacket;

import java.io.IOException;

public interface GUDPSocketAPI {

public void send(DatagramPacket packet) throws IOException;

public void receive(DatagramPacket packet) throws IOException;

public void finish() throws IOException;

public void close() throws IOException;

}GUDPSocket.java – skeleton code for GUDP library

? The skeleton above is incomplete

? The actual file contains more variables and descriptions of what must be done in each method

2024-09-05 18

import java.net.DatagramPacket;

import java.net.DatagramSocket;

import java.io.IOException;

public class GUDPSocket implements GUDPSocketAPI {

DatagramSocket datagramSocket;

public GUDPSocket(DatagramSocket socket) {

datagramSocket = socket;

}

public void send(DatagramPacket packet) throws IOException {}

public void receive(DatagramPacket packet) throws IOException {}

public void finish() throws IOException {}

public void close() throws IOException {}

}send()

? Send a packet

? The application put data in the DatagramPacket format

? The destination address/port included in the DatagramPacket

? Non-blocking – returns immediately

? Put application data in GUDP send buffer for future delivery

? The DatagramPacket must be encapsulate in GUDP format before putting in the send buffer

2024-09-05 19

public void send(DatagramPacket packet) throws IOException;receive()

? Receive a packet

? The application fetch the data from GUDP receive buffer, otherwise wait for the data to arrive

? GUDP receives incoming packets from remote endpoints independently from the application

? GUDP receive buffer stores packets in GUDP format, which must be decapsulated before sending it to the

application

? The application handles packets from different senders (which can be differentiated based on the

information in the packet)

2024-09-05 20

public void receive(DatagramPacket packet) throws IOException;finish()

? Finish sending

? The application calls this method to inform GUDP that it’s done sending

? GUDP completes the actual sending and return when it is done, otherwise report error/timeout by

throwing the IOException

? Retransmission may occur due to packet lost or arriving out-of-order

? Clean up data structure that you use to track destination end points

2024-09-05 21

public void finish() throws IOException;close()

? Close the GUDP socket and gracefully terminate sender and receiver threads

? The application calls this method to terminate the GUDP socket

? GUDP cleans up, closes the socket, stop sender and receiver threads, and return.

2024-09-05 22

public void close() throws IOException;GUDP sender side

? Data transfer may happen after the application passed all packets to GUDP

? GUDP can send multiple packets (<= window size) before it receives any ACK

2024-09-05 23

send(packet)

Application GUDP Network

GUDP ACK

GUDP BSN

GUDP DATA

GUDP DATA

GUDP ACK

send(packet)

finish()

finish() return

GUDP ACK

GUDP FIN

GUDP ACK

close()

Application terminates after send completion

wait for GUDP to complete sendingGUDP receiver side

? Receive returns only after GUDP has DATA

? Receiver may keep socket open to receive more DATA

2024-09-05 24

receive(packet)

Application GUDP Network

GUDP DATA

GUDP ACK

GUDP ACK

receive(packet)

GUDP BSN

GUDP DATA

GUDP ACK

receive(packet) return

receive(packet) return

Fetch a packet from receive buffer

Otherwise, wait for an incoming packet

Application remains running to receive new connectionsProtocol control block

? An application can open multiple GUDP sockets

? Each GUDP socket can be used for communication

with multiple peers

? Two levels

? Multiple GUDP sockets

? Multiple peers per socket

? Need to

? Maintain state for per-socket “peers”

? Have a way to look up peer state

? Maintain queues with outbound/inbound packets

2024-09-05 25

Program

Application

GUDP

Socket Socket

PeersSend

Queue

GUDP Implementation: Send and receive processes

2024-09-05 26

SEND

Application

- Handle destination endpoints

- Wrap app data in GUDP

- Put it in send queue

- Take GUDP from send queue

- Wrap it in UDP and send

- Handle timeout/retransmission

send() Send

thread

Network

Network

receive

thread

- Receive and process incoming packets

BSN: Create receive endpoint if not exist

DATA: Put GUDP DATA in the receive queue

ACK: Update send queue

FIN: Mark endpoint for removal

- Send ACKs for the received packets

Receive

Queue

receive()

Pick up GUDP from receive queue

Unwrap GUDP to get app data

Application

RECEIVEMain tasks

Part 1: GUDPSocket.java

? Implement core functionalities, including send(), receive(), finish(), and close() methods

? Assume SenderThread.java and ReceiverThread.java are already implemented as described in the

comments in the files

Part 2: SenderThread.java

? Implement the send thread that monitors send queues and sends packets based on the GBN protocol

when there are packets in the queues

? Assume GUDPSocket.java and ReceiverThread.java are implemented as described in the comments in

the files

? GUDPSocket.java from the teacher, not from your part 1 submission!

? ReceiverThread.java handles ACK for the GBN sender, and it also calls FSMSender after it removes all ACKed

packet from the send buffer

2024-09-05 27Teacher implementation: SenderThread class

if senderList is empty, make it wait

while (runFlag)

synchronize senderList

for each endpoint in sendList

run FSMSender(endPoint)

if endpoint is finished, check if its send queue is empty, remove it from sendList otherwise proceed to next endpoint

if sendList is empty, notify other threads. Otherwise if all endpoints' send queue are empty, make senderList wait

if (!runFlag), notifies other threads

sleep(50)

while (nextseqnum < base+N) && (nextseqnum < last)

get next GUDP packet from the send queue, pack and send it

if (base == nextseqnum) start_timer

nextseqnum++

2024-09-05 28Teacher implementation: FSMSender method

2024-09-05 29Teacher implementation: ReceiverThread class

When packet arrives, unpack it to GUDP format

if incoming packet is an ACK

synchronize senderList

remove all ACK'ed packets from senderList, update related parameters

move to RCV state and call FSMSender

notify senderList

if incoming packet is a BSN

synchronize receiverList

if new end point, add a new GUDPEndPoint, update all parameters, add it to receiverList, and send ACK

else if end point was finished

reset end point parameters and use the new expectedseqnum based on BSN (seq+1), and send ACK

else send ACK with the expectedseqnum

if incoming packet is a DATA

synchronize receiverList

if seq==expectedseqnum, add GUDP packet to end point receive buffer, update all parameters, and send ACK

else send ACK with the expectedseqnum

if incoming packet is a FIN

synchronize receiverList

if seq==expectedseqnum, update all parameters, set end point as finished, and send ACK

else send ACK with the expectedseqnum

2024-09-05 30Grading overview

The application should be able to:

? Send one or multiple files to one or more destinations

? Receive one or multiple files from one or more sources

? Handle unexpected situations gracefully

? Work with other implementations

? To pass, your submission must ensure that:

? The application can at least send and receive one file on one destination correctly

? GUDP must be used in data transmission (show on the wire correctly)

? Sliding window flow control is working correctly (multiple packets in-flight)

? ARQ mechanism is working correctly (handle packet loss correctly)

? Your scores meet the grading criteria (see details on the next two slides)

? Part 1: Deadline: Mon 23 Sep 17:00 sharp ? Make-up deadline: Tue 1 Oct 17:00 sharp

? Part 2: Deadline: Mon 30 Sep 17:00 sharp ? Make-up deadline: Tue 8 Oct 17:00 sharp

2024-09-05 31Part 1: Grading criteria

Score at least 3.5 points from the bold items and 5 out of 7 in total

1. Send multiple packets in-flight + check packet content (1)

2. Send and receive files with your code without loss (1)

3. Send one file to other receiver without loss (0.5)

4. Send one file to other receiver with loss (0.5)

5. Receive one file from other sender without loss (0.5)

6. Receive one file from other sender with loss (0.5)

7. Send one file to multiple receivers without loss (0.5)

8. Send one file to multiple receivers with loss (0.5)

9. Send multiple files to other receiver without loss (0.5)

10. Send multiple files to other receiver with loss (0.5)

11. Receive multiple files from other sender without loss (0.5)

12. Receive multiple files from other sender with loss (0.5)

2024-09-05 32

>=3.5 points

>=5 pointsPart 2: Grading criteria

Score at least 2.5 points from the bold items and 3.5 out of 5 in total

1. Send multiple packets in-flight + check packet content (1)

2. Send and receive files with your code without loss (1)

3. Send one file to other receiver without loss (0.5)

4. Send one file to other receiver with loss (0.5)

5. Receive one file from other sender without loss (0.5)

6. Receive one file from other sender with loss (0.5)

7. Send one file to multiple receivers without loss (0.5)

8. Send one file to multiple receivers with loss (0.5)

9. Send multiple files to other receiver without loss (0.5)

10. Send multiple files to other receiver with loss (0.5)

11. Receive multiple files from other sender without loss (0.5)

12. Receive multiple files from other sender with loss (0.5)

2024-09-05 33

>=2.5 points

>=3.5 pointsPlagiarism*

? Plagiarism in practical work and computing code

? “It is important that students ‘do their own work’ when they write computer code, when document an

experiment, create a design or answer a mathematical problem. If they do not do these activities

themselves, yet claim the results as their own, this is plagiarism.”

? Students who, with unauthorized aids or otherwise attempt to mislead the exam or when a student's

performance is otherwise to be assessed, may lead to disciplinary action.

2024-09-05 34

* More information on KTH webpage about Cheating and plagiarismTesting

? We provide sample applications that you can use to run with your GUDP code

? VSFtp.java: A class for a simple file transfer protocol

? VSSend.java: An application for sending files over VSFtp

? VSRecv.java: An application for receiving files over VSFtp

? You are responsible for identifying relevant test cases and performing tests

? Need to complete GUDPSocket.java, SenderThread.java, and ReceiverThread.java

? Think through the protocol carefully and know how it should work exactly

? Think through the dynamic behaviour of the GUDP library

? What happens, and when?

? Define the protocol states and transitions

? <current state, event, action, new state>

? If you have question:

? Discussion forum: Q&A for lab activities

? Q&A sessions for verbal discussion or additional support

2024-09-05 35Test service on http://ik2215.ssvl.kth.se

? Only accessible within KTH network

? From outside KTH network, you must connect via KTH VPN-service

? Part 1: http://ik2215.ssvl.kth.se/prg1

? Part 2: http://ik2215.ssvl.kth.se/prg2

? You must provide:

? Your KTH account i.e., KTH email without the “@KTH.SE” part

? Your submission file

? Part 1: GUDPSocket.java

? Part 2: SenderThread.java

? The test runs at 00:00 everyday

? Slow: 6-10 minutes per submission

? Results send to the KTH account you provided

2024-09-05 362024-09-05 37

### TEST6: receive one file from other sender with loss (0.5p)

OK: Your code can receive one file when first BSN is lost

OK: Your code can receive one file when first DATA is lost

OK: Your code can receive one file when first FIN is lost

OK: Your code can receive one file when first ACK is lost

OK: Your code can receive one file with random loss

TEST6: OK 0.5p ### TEST7: send one file to multiple receivers without loss (0.5p)

OK: Your code can send one file to multiple receivers

TEST7: OK 0.5p ### TEST8: send one file to multiple receivers with loss (0.5p)

OK: Your code can send one file to multiple receivers

TEST8: OK 0.5p ### TEST9: send multiple files to other receiver without loss (0.5p)

OK: Your code can send multiple files to other receiver

TEST9: OK 0.5p ### TEST10: send multiple files to other receiver with loss (0.5p)

OK: Your code can send multiple files to other receiver

TEST10: OK 0.5p ### TEST11: receive multiple files from other sender without loss (0.5p)

OK: Your code can receive one file from other sender

TEST11: OK 0.5p ### TEST12: receive multiple files from other sender with loss (0.5p)

OK: Your code can receive one file from other sender

TEST12: OK 0.5p

##########

IMPORTANT: You pass only if scores of TEST1-6 >=3.5 points and TEST1-12 >=5.0 points.

You get the scores only when you pass. Otherwise, you get 0 points

RESULTS: PASS

SCORE: 7.0

##########

OK: Code compiles without error.

### TEST1: Send multiple packets in-flight + check packet content (1.0p)

OK: GUDP version must be 1

OK: First packet is GUDP BSN (type 2)

OK: Sequence number is random and not zero or one

OK: BSN packet contains only GUDP header

OK: GUDP version must be 1

OK: Second packet is GUDP DATA (type 1)

OK: Sequence number should be random and not zero

OK: Second packet has an increment sequence number

OK: data packet seems to contain GUDP header + payload

TEST1: OK 1.0p ### TEST2: send and receive files with your code without loss (1.0p)

OK: Your code can send and receive one file

OK: Your code can send and receive multiple files

TEST2: OK 1.0p ### TEST3: send one file to other receiver without loss (0.5p)

OK: Your code can send one file to other receiver

TEST3: OK 0.5p ### TEST4: send one file to other receiver with loss (0.5p)

OK: Your code can send one file when first BSN is lost

OK: Your code can send one file when first DATA is lost

OK: Your code can send one file when first FIN is lost

OK: Your code can send one file when first ACK is lost

OK: Your code can send one file with random loss

TEST4: OK 0.5p ### TEST5: receive one file from other sender without loss (0.5p)

OK: Your code can receive one file from other sender

TEST5: OK 0.5p

Example test output for Part 12024-09-05 38

### TEST7: send one file to multiple receivers without loss (0.5p)

OK: Your code can send one file to multiple receivers

TEST7: OK 0.5p ### TEST8: send one file to multiple receivers with loss (0.5p)

OK: Your code can send one file to multiple receivers

TEST8: OK 0.5p ### TEST9: send multiple files to other receiver without loss (0.5p)

OK: Your code can send multiple files to other receiver

TEST9: OK 0.5p ### TEST10: send multiple files to other receiver with loss (0.5p)

OK: Your code can send multiple files to other receiver

TEST10: OK 0.5p

TEST11: SKIPPED 0.0p

TEST12: SKIPPED 0.0p

##########

IMPORTANT: You pass only if scores of TEST1-6 >=2.5 points and TEST1-12 >=3.5 points.

You get the scores only when you pass. Otherwise, you get 0 points

RESULTS: PASS

SCORE: 5.0

##########

OK: Code compiles without error.

### TEST1: Send multiple packets in-flight + check packet content (1.0p)

OK: GUDP version must be 1

OK: First packet is GUDP BSN (type 2)

OK: Sequence number is random and not zero or one

OK: BSN packet contains only GUDP header

OK: GUDP version must be 1

OK: Second packet is GUDP DATA (type 1)

OK: Sequence number should be random and not zero

OK: Second packet has an increment sequence number

OK: data packet seems to contain GUDP header + payload

TEST1: OK 1.0p ### TEST2: send and receive files with your code without loss (1.0p)

OK: Your code can send and receive one file

OK: Your code can send and receive multiple files

TEST2: OK 1.0p ### TEST3: send one file to other receiver without loss (0.5p)

OK: Your code can send one file to other receiver

TEST3: OK 0.5p ### TEST4: send one file to other receiver with loss (0.5p)

OK: Your code can send one file when first BSN is lost

OK: Your code can send one file when first DATA is lost

OK: Your code can send one file when first FIN is lost

OK: Your code can send one file when first ACK is lost

OK: Your code can send one file with random loss

TEST4: OK 0.5p

TEST5: SKIPPED 0.0p

TEST6: SKIPPED 0.0p

Example test output for Part 2Useful resources

? Course book: 8th and 7th edition

? Read Chapter 3.4 through Chapter 3.4.3 Go-Back-N (GBN)

? TCP Operational Overview and the TCP Finite State Machine (FSM)

? Producer-consumer in Java: Baeldung, geeksforgeeks

? Java queue implementations: Oracle, Baeldung, geeksforgeeks,

? Java documentation for different classes:

? DatagramSocket, DatagramPacket,

? LinkedList, ArrayDeque

? Java wait() and notify() methods

2024-09-05 39What you need to do ? Read through relevant materials thoroughly

? Guaranteed UDP (GUDP) page on Canvas

? This programming introduction slides

? Read through the given source code template for the assignment

? Familiarize with java programming

? Plan early and work incrementally

? Submit your code to the test service daily!

2024-09-05 40


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