Task 1: [35%]
Write a program to calculate how far a tennis ball will touch the ground. For example, if the ball travels 20 meters per minute for seven minutes, the distance travelled is 20*7=140 metres.
Write a program that asks the user for the speed of a ball (in meters per minute) and the number of minutes it has travelled. You should then use a while loop to display the distance travelled for each minute. (The distance ball travels can be calculated as follows: distance = speed * time).
Sample output:
What is the speed of the ball in (in metres per minute)? 20
How many minutes has it travelled? 7
Hour Distance Travelled
1 20
2 40
3 60
4 80
5 100
6 120
7 140
The above task should make an appropriate use of try-catch and ensures correct inputs are processed, and incorrect inputs are handled by using exceptions.
Task 2: [65%]
The Champions Soccer Club has a tournament every weekend. The club president has asked you to write a program to store the player and score details.
A program needs to manipulate each player’s name and soccer score as entered from the input console. Make an appropriate use of dictionary data structure in python to handle this task. You can use key : value pair as PlayerName : Score.
The main program should first display a menu as follows. A user needs to select an operation from the main menu.
===========================================
**Welcome to Champions Soccer Club**
Please choose an option from the followings.
1) Add playername and score
2) Display all the player information and scores
3) Quit.
===========================================
When option-1 is selected, the program allows the user to enter the player’s name and score then store this information into the dictionary and provides the option to repeat this operation to add another player again. i.e., If user choose 'Y' or 'Yes'then repeat the Add operation. If the user chooses 'N' or 'No' then comeback to main menu.
The following input validations must be performed on the data before saving the information into dictionary. Playername should be alphabetic letter (should not contain any digits). Player score should be digits and it should contain the values only from 0- 100. If the input validations are incorrect, then display the appropriate message to user and allow to repeat the entry.
When option-2 is selected, the program reads the displays the contents of dictionary with player name and score on the screen.
When option-3 is selected, the program quits/terminates.
Sample output screen:
===========================================
**Welcome to Champions Soccer Club **
Please choose an option from the followings.
1) Add playername and score
2) Display all the player information and scores
3) Quit.
===========================================
Enter your choice : 1
Enter the playername : Messy
Enter the score : 80
Do you want to add another player? Y
Enter the playername : Ronaldo
Enter the score : 150
**Incorrect score** The scores should be from 0-100. Please try again!
Enter the score : 100
Do you want to add another player? N
===========================================
**Welcome to Champions Soccer Club **
Please choose an option from the followings.
1) Add playername and score
2) Display all the player information and scores
3) Quit.
===========================================
Enter your choice - 2
Player & Score Details:
-------------------------------
Player Score
Messy 80
Ronaldo 100
===========================================
**Welcome to Champions Soccer Club**
Please choose an option from the followings.
1) Add playername and score
2) Display all the player information and scores
3) Quit.
===========================================
Enter your choice - 3
**GoodBye.. See you again!**
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